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ICON

COMMAND

LEFT-CLICK ACTION

RIGHT-CLICK ACTION

Create a custom material.

It adds a new custom material to the materials panel with the default options: a grey diffuse material ready to be customized.

Import one or more materials.

It opens a file browser so you can select one or more .mxm files to be imported as a custom material (embedded).

The same action as in left-click but will import the materials as referenced

Export materials

It exports all the Maxwell materials in the scene as MXM to a folder of your choice.

Add a material from the online gallery.

It will toggle the integrated online gallery panel; it will let you search for a material and bring it into Rhino either as a custom material (embedded) or as a referenced material. On MacOS, it may be convenient to open it as a floating panel from the Window menu > Floating Panels > Show Maxwell MXM Gallery Panel, otherwise it will open docked in the side panel and it will be less usable. You can find more information about the panel here.

Create and emitting material.

It quickly creates a custom material with an emitter component in order to create your own lights.

Create AGS material.

It creates an AGS assistant material (the name stands for Architectural Glass Solution). It is a non-refractive material that works fine for framed glasses. It generates a mirror material with low opacity.

Create opaque material.

It creates an opaque assistant material. It’s good for plastics, ceramics, wood, lacquered surfaces,… it allows controlling the shine finish and intensity and add textures to each parameter.

Create transparent material.

It creates a transparent assistant material. This is a refractive material ideal for glasses and other transparent materials without subsurface scattering.

Create metal material.

It creates a metal assistant material. It allows different tints, and IOR; also simulates a dust layer and allows adding a perforation texture.

Create translucent material.

It creates a translucent assistant material. It creates a material with subsurface scattering properties; it includes several presets and many controls to fine-tune these complex materials.

Create a car paint material.

It creates a car paint assistant material. With two settings and a color selector, it creates a material with the subtleties of modern car paint.

Create hair material.

It creates a hair assistant material. It is thought for procedurally generated hair entities.

Create Substance material.

It creates a Substance Painter assistant material. It lets you easily load all the textures generated in Substance Painter in one go and automatically creates a Maxwell material out of them so you don’t have to figure out where to put them. It also lets you change the subdivisions and height of the materials with displacement and the intensity of the emissive materials.

It creates a Substance Designer assistant material. It let’s you load a .sbsar file, choose between metallic or glossy preset, choose the texture export resolution and embossment method (normal, height/displacement or both). It also lets you change the subdivisions and height of the materials with displacement and the intensity of the emissive materials.

Create Table BRDF material.

It creates a Table BRDF assistant material. It allows loading a .brdf or .binary file translating a material generated under the MERL - Mitsubishi Electric Research Laboratories model into a Maxwell material.

Create Xrite AxF material.

It creates an Xrite AxF assistant material. It allows loading a .axf file (Appearane Exchange Format (AxF) | AxF File Format - X-Rite) translating the scanned material into a Maxwell material.

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