Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

To get you started quickly you can download these two materials, one uses thinSSS for the most realistic looking grass, the other uses the same textures but no thinSSS for fastest rendering:

This material uses two Layers, the top Layer has a Layer opacity mask set to use UV channel 1 to give some variation in color over the grass surface. See the Grass page in the documentation section for more info. 


Grass type

Image

Parameters


Wild Grass

The randomness of the natural grass is achieved

by using high Variation percentages for Length,

Angle and Bend.

Image Removed


Image Added
  • Type: Flat

  • Points per Blade: 4-10

  • Density: 3000

  • Length: 7.5 cm

  • Length Var: 60%

  • Rooth Width: 6 mm

  • Tip Width: 2.5 mm

  • Initial Angle: 60º

  • Initial Angle Var: 50%

  • Start Bend: 40%

  • Start Bend Var: 25%

  • Bend Radius: 5 cm

  • Bend Radius Var: 50%

  • Bend Angle: 80º

  • Bend Angle Var: 50%

Golf Green

To get the characteristic golf green look

(very dense, short, but also chaotic), a strong and

homogeneous Cut Off is important and a large

Initial Angle Variation setting.

On such a short grass, the Flat primitive works

fine and renders faster.

 

For a less perfect golf green, set Cut Off to 100% (which

means the full length of the blades will be rendered) and

increase the Length Variation.

Image Removed
Image Added
  • Type: Flat

  • Points per Blade: 4-6

  • Density: 150000

  • Length: 1.5 cm

  • Length Var: 20%

  • Rooth Width: 2 mm

  • Tip Width: .5 mm

  • Initial Angle: 70º

  • Initial Angle Var: 50%

  • Start Bend: 40%

  • Start Bend Var: 25%

  • Bend Radius: 1 cm

  • Bend Radius Var: 25%

  • Bend Angle: 90º

  • Bend Angle Var: 25%

  • Cut Off: 65%

  • Cut Off Var: 15%

Tall big grass

Even for large bendy blades of grass, with enough

Points per Blade, the Flat primitive looks perfectly

smooth, and renders faster than the Curve primitive.

The large height of this grass needs a larger Bend Radius

to make the blades bend slowly over a large radius.

Image Removed
Image Added
  • Type: Flat

  • Points per Blade: 10-16

  • Density: 2500

  • Length: 40 cm

  • Length Var: 30%

  • Rooth Width: 11 mm

  • Tip Width: 3 mm

  • Initial Angle: 80º

  • Initial Angle Var: 25%

  • Start Bend: 30%

  • Start Bend Var: 25%

  • Bend Radius: 25 cm

  • Bend Radius Var: 25%

  • Bend Angle: 80º

  • Bend Angle Var: 25%

Fast Generic Grass for housing projects

On projects where the grass is not the focus,

you can save a lot of Ram and render time by

optimizing the grass distribution with the Level of

Detail settings, depending on the size of your scene

and what the camera sees.

Image Removed
Image Added
  • Type: Flat

  • Points per Blade: 4-8

  • Density: 4500

  • Length: 5-10 cm

  • Length Var: 50%

  • Rooth Width:5 mm

  • Tip Width: 2 mm

  • Initial Angle: 80º

  • Initial Angle Var: 40%

  • Start Bend: 30%

  • Start Bend Var: 50%

  • Bend Radius: 10 cm

  • Bend Radius Var: 30%

  • Bend Angle: 80º

  • Bend Angle Var: 40%