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Viewport



Raytrace UVs Disabled



Raytrace UVs Enabled

 


The object hierarchy being rendered above is this:


       


As shown in the above images, with Raytrace UVs disabled, hair root UV coordinates are generated based on the bounding box of the hair. With it enabled, the first segment of each hair is traced backward to the UV Source object in order to find UV coordinates for the hair.

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Here is an example file (R15) that demonstrates the above-described scenario.