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The shutter on a film camera however is a rotating disc with an opening cut into it, called a rotary shutter, and the angle of this opening determines how long the film is exposed to light as the film rolls by the shutter. Setting the camera this way means the motion blur effect still depends on the fps of your animation because a frame of film can't be exposed longer than the fps setting of the animation, even if the rotary shutter is open during the whole frame. This means an animation running at 60fps will have less of a motion blur effect than one running at the typical 24fps for film.

 


The angle of the cut in the rotary shutter determines how long the film is exposed to light. In this case the angle is 180º

 

In the Maxwell camera settings you can pick "Use rotary shutter" and set the shutter angle, by default 180º. Setting the angle smaller means the film will be exposed to light for a shorter time - less motion blur. You can set it all the way to 360º which means effectively there is no shutter blocking the light and the motion blur will be based purely on the frames per second setting of your animation.

 


Tip

If you wish to mimic the typical long exposures you can get with a photo camera, even several seconds long, you should use the shutter speed and set it accordingly - 1/1 for one second, 1/0.5 for 2 seconds, 1/0.25 for 4 seconds etc.

 


Motion blur steps

This parameter, usually found in the Render Options of the plug-in, controls how many times Maxwell should sample the motion of the animation, given a certain exposure time set by the camera parameters and/or the animation fps. If your exposure time is long and your object doesn't move in a straight line during that time, you should set the steps high enough to smoothly capture the different positions of the object moving. You should also set the steps high enough if you have fast rotating objects, like a propeller, which can rotate several hundred degrees even between two frames. Maxwell will take the number of samples between those two frames (called sub frame samples) that you set in the step setting. 

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The example below shows a sphere moving along a path. The animation lasts 30 frames and the speed is 30fps: 1 second of animation. The shutter of the camera was set to 1/1 (meaning 1 second). The rotary shutter was not used. From left to right the motion blur steps where: 5, 15, 30.

 

 



The same scene now using the rotary shutter instead of the shutter speed parameter. Left image has a 180º shutter, right image has a 360º shutter (meaning the shutter is fully open during the exposure of a frame). Even with a fully open rotary shutter, each frame is exposed for only 1/30th of a second (because the animation fps is 30) so the amount of motion blur will be much smaller than in the previous example. In this case a motionblur step of 2 or even 1 is enough. 


 


Motionblur + Deformation

Maxwell Render can calculate two types of motionblur: for the entire object and also for individual moving vertices of the object (deformation motionblur). As deformation motionblur needs more RAM when rendering (depending on the number of vertices the object has), and is only needed if the object actually deforms, you have the choice to activate only normal motion blur or also deformation motion blur.

 


Motionblur with Emitters

The high precision Motion Blur in Maxwell affects the emitters as well, creating very natural lighting effects on moving objects. Of course, the render doesn't show only the light trail, but the whole scene lighting is being affected by the emitter motion. 

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If the emitters move during the exposure time, they will produce light trails and the whole scene lighting will be affected by this

 

Tutorial by MaxwellZone

This video tutorial shows you some tips on how to efficiently create the typical long exposure light trails look.

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urlhttps://vimeo.com/131303401