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Courtesy of Meindbender


Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects. Contrary to bump/normal maps, the displacement feature simulates real geometry at render time as if it were actually modeled. This feature is very useful for adding fine detail to a mesh which would otherwise be difficult or impossible to model. Displacement uses a texture to define the geometric detail. Maxwell supports both 1D vertical displacement (also known as a Height Map) and 3D displacement (also known as Vector Displacement). 

Displacement Types - On the fly, Pretesselated and Vector

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1D displacement map (middle) applied to a simple plane. Height Maps contain displacement information only in the vertical direction


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3D Vector displacement map (middle) applied to the same plane. Vector displacement can specify direction in all three axis

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Maxwell Render has three methods of displacement:

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