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Regardless of where you use the denoiser, you will find the same options:

Enabled

Activates or deactivates denoiser calculation for the next render.

Apply Denoiser

In this drop-down menu you can choose to calculate the denoised image at each SL step starting with the one set in the spinbox (8 by default) or only at the end of the render.

Use GPU

If on, the denoised image will be calculated using the GPU (much faster usually), if not it will use CPU. Check its section below for more information.

Tiling

This feature makes Maxwell calculate the denoised image by tiles or pieces instead of trying to calculate it all in one go; this reduces memory requirements a lot. The Size spinner lets you choose the maximum tile size that will be used. Check its section below for more details.

Auto Configure

This option sets all the required channels and options automatically so the denoiser can work; it comes in two flavours: Fast and Accurate (explained in its section below).

Denoise Shadow

This option allows to additionally denoise the shadow channel (it’s only available with "Auto configure" set to "Accurate", as it requires the Shadow channel to be active).

FINE-TUNING OPTIONS

Color Influence 1

Controls how much high-frequency detail of the render pass will be retained; this affects how the edges are handled. Low values mean more feature preservation <> High values mean more smoothing.

Color Influence 2

Controls how much mid-frequency detail of the render pass will be retained; this affects how color information is handled. Low values mean more feature preservation <> High values mean more smoothing.

Feature Influence

Controls the influence of the extra passes (Normals, Position, Reflectance and Shadows). Low values mean more feature preservation <> High values mean more smoothing.

Final Pass

Controls the influence of the final pass that affects color differences. Low values mean more feature preservation <> High values mean more smoothing.

Filter Radius

Defines the area around the pixel taken into account when calculating its color. It can change the overall look of the smoothing and how the noise is handled. Again, low values mean more feature preservation, but also constrains the information available for the calculation <> High values mean more smoothing.

Firefly Remover

This will detect and reduce the spread of high energy pixels (very bright pixels that usually come from SSS materials or caustics).


Workflow

In order to use the Denoiser, you only have to activate it before launching the render. Maxwell, by default, will activate some extra channels that help the Denoiser distinguish the objects' shapes and textures so it preserves as many details and features of the image as possible.

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The Feature Influence parameter(from 0 to 1; default: 0.6025) controls the influence of the extra passes (Normals, Position, Reflectance and Shadows). If you are losing detail on the textures, this is a good parameter to lower down, so the information in the channels takes more relevance (as the textures usually show up in the reflectance channel).

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