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Maxwell Render provides two alternative workflows:

Through plug-ins

This method allows you to use Maxwell Render with your favorite 3D/ CAD package, through one of the available plug-ins. The Plug-ins create a .MXS (Maxwell scene file) which is then sent to Maxwell Render. This is the recommended workflow.

For the full list of available plugins and host versions, see: Plugins

Through Maxwell Studio

An independent GUI application called Studio is available for extra flexibility. It is possible to import geometry and .MXS files into Studio, where you can compose your scene, set up lights, cameras, and environment parameters, create and apply materials, and send to render. Studio accepts geometry in the following formats: OBJ, STL, LWO, PLY, XC2, DXF, 3DS, XML, NFF, FBX, Collada (DAE), DEM, SDTS

The Studio workflow is mostly recommended to people working with 3D/ CAD applications that do not have a plug-in to directly connect them to Maxwell Render. Even if there is a plug-in available for your application, you can still make use of Studio by importing a MXS scene or geometry, and making further adjustments to your materials / cameras / lights. Or you can merge different .MXS files together into one scene.

There's also another possible workflow using Studio which involves synchronizing many common 3D formats through the Asset Reference, allowing for simultaneous work on geometry in your 3d modelling application of choice and materials, lighting and rendering in Studio.

MXI Importer Plug-ins for Postproduction

Maxwell Render provides a great level of integration between the rendering engine and post-production packages. This allows you to import your MXI render files (including all the independent buffers contained inside) directly into your postproduction platform providing you with a comfortable and powerful workflow:

Image RemovedMaxwell plug-in is available

Image RemovedNot Applicable - the software does not exist for this OS

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. Please, check this page to learn more about the plugins for post-production: Plugins

A typical example workflow

With your geometry created in your host application, or imported into Maxwell Studio, the following steps describe a typical Maxwell Render workflow:

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