Fire in form•Z 7. form•Z Model Courtesy of Craig Williams, Becker Morgan Group, Inc.
...
If a non-supported view is enabled (such as orthographic or 2D perspective), the plugin will continue rendering the last supported 3D view.
Fire Preferences
The following settings are system-level; they apply to all open projects. (They are saved in your form•Z preference file.)
- Save Image Button:
- Save Dialog: When the button is clicked, a standard file save dialog will be invoked to specify where the image should be stored.
- Snapshot: When the button is clicked, the image will be automatically saved with a unique name alongside the current project (in a subfolder, if specified).
- Format: Specify Image format
Threads: How many threads will be spawned by Fire. Setting this to zero will cause Fire to auto-detect and render using all available CPU resources.
Info 0 is recommended for machines with two cores or fewer. For systems with four or more cores, [number of physical cores - 1] is recommended for the best balance between interface responsiveness and rendering speed.
- Time: Time is the maximum time Maxwell will render before stopping, in seconds.
- Sampling Level: Rendering will also stop if it reaches the specified Sampling Level (if it is unable to reach the specified SL before the Time has been met).
- Viewport Dims:
- Scalable: When the Fire palette is resized, the display image will expand to fit the palette. (The Fire image buffer will be resampled to the size of the Fire palette.)
- Fixed 1:1: The image displayed in the Fire palette will have the same pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
- Fixed 2:1: The image displayed in the Fire palette will have 2x pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
Resolution: The maximum number of pixels (horizontal or vertical) for the Fire image buffer.
Info For systems not licensed with Maxwell Render Suite, resolution is limited to 720 pixels.
Display Dispersion: This override enables / disables Dispersion in Fire.
Display Displacement: This override enables / disables all Displacements in materials in Fire.
Display Grass: This override enables / disables all grass geometry modifiers in Fire.
Info The 'Display' settings here only affect display in Fire, not in exported scenes.