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Fire in form•Z 7. form•Z Model Courtesy of Craig Williams, Becker Morgan Group, Inc.

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If a non-supported view is enabled (such as orthographic or 2D perspective), the plugin will continue rendering the last supported 3D view.

Fire Preferences

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The following settings are system-level; they apply to all open projects. (They are saved in your form•Z preference file.)

  • Save Image Button:
    • Save Dialog: When the  button is clicked, a standard file save dialog will be invoked to specify where the image should be stored.
    • Snapshot: When the  button is clicked, the image will be automatically saved with a unique name alongside the current project (in a subfolder, if specified).
  • Format: Specify Image format
  • Threads: How many threads will be spawned by Fire. Setting this to zero will cause Fire to auto-detect and render using all available CPU resources.

    Info

    0 is recommended for machines with two cores or fewer. For systems with four or more cores, [number of physical cores - 1] is recommended for the best balance between interface responsiveness and rendering speed.

  • Time: Time is the maximum time Maxwell will render before stopping, in seconds.
  • Sampling Level: Rendering will also stop if it reaches the specified Sampling Level (if it is unable to reach the specified SL before the Time has been met).
  • Viewport Dims:
    • Scalable: When the Fire palette is resized, the display image will expand to fit the palette. (The Fire image buffer will be resampled to the size of the Fire palette.)
    • Fixed 1:1: The image displayed in the Fire palette will have the same pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
    • Fixed 2:1: The image displayed in the Fire palette will have 2x pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
  • Resolution: The maximum number of pixels (horizontal or vertical) for the Fire image buffer.

    Info

    For systems not licensed with Maxwell Render Suite, resolution is limited to 720 pixels.

  • Display Dispersion: This override enables / disables Dispersion in Fire.

  • Display Displacement: This override enables / disables all Displacements in materials in Fire.

  • Display Grass: This override enables / disables all grass geometry modifiers in Fire.

    Info

    The 'Display' settings here only affect display in Fire, not in exported scenes.