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  • Create a → basic HyFLIP scene, for example with the “Open Domain” tool.
  • Add some turbulence by moving an → animated object through the fluid.
  • Simulate.


A Maxwell Render snapshot of the tutorial's result. Here a → "Waterline" emitter has been added. The particles have been snapped to the mesh with the → "Snap Foam Particles" tool. Furthermore, the amount of waterline particles has been increased with the → "MultiPoint" option:


A Maxwell Render snapshot of the tutorial's result.

The Base Mesh

Before we proceed, it is important to set the (already simulated) domain to → “cache”:

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Open the domain node's → “Ocean Statistical Spectrum”. There you will see a long parameter list, but just a few a really relevant for your daily work. The result can only be seen when you create a mesh. Here are the most important settings:

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