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The most important part is to check the  links between the scene objects:

  • If you want a daemon to act on all fluids put the fluids to the "Links" fields.
  • The same applies to the "Collider" tags: fluids will only interact with linked objects/tags.

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The settings for "Fluid_Oil" with low "Density" and increased "Viscosity". "Surface tension" creates drops.

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Alternatives

If the result with  "Liquid - PBD" fluids it might happen that the simulation fluid does not meet your expectations , e.g. esp. with water and foam or oil in water. We therefore recommend using the you can also try to redo the simulation with  "Liquid - SPH" type for these kinds of simulations.The simulation will take longer, but with much better results.

 

Result from the scene above. Water mixes with oil and creates drops during the separation process.