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This parameter describes the distance between the colliding particles and an object's surface. The value should not be smaller than the "Volume" tag's  "Cell Size" parameter.

Continuous Collision Detection

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  • Create a Cinema 4D material and apply a bitmap, a surface or a shader, like"Noise", to one of the channels.
  • Expand the parameter by clicking on the small triangle.
  • Drag the channel's thumbnail to the "Texture" slot of a parameter.
  • "Mapping Min" describes the minimum parameter value indicated by the darkest colour.
  • "Mapping Max" describes the maximum parameter value indicated by the brightest colour.