The Gradient and Gradient3 Procedural textures generate a smooth transition between two (Gradient) or three (Gradient3) given colors along the U direction, V direction or both. These parameters can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture.
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Gradient Procedural parameters
- Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack.
- U Direction: Enabling this option creates a two-color gradient along the U direction.
- V Direction: Enabling this option creates a two-color gradient along the V direction.
- Color 0 and 1: Defines the start and end colors for the gradient. Uses black, white or grey tones when the gradient is used as a mask texture.
- Gradient type: Defines the numerical transition between the two values, varying from Linear, and Quadratic to Quadratic In/Out.
- Transition sharpness: Defines the sharpness/blurriness of the square's transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition.
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Given three colors, the Gradient3 Procedural creates a smooth transition between them along the U direction, V direction or both.
Examples of the Gradient3 procedural in use, applied to the U direction (left), V direction (middle) and both (right)
Gradient3 Procedural parameters
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