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This parameter describes the distance between the colliding particles and an object's surface. The value should not be smaller than the "Volume" tag's  "Cell Size" parameter.

Continuous Collision Detection

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"Roughness" can be expanded and controlled through bitmaps and shaders (see below).

Collider Velocity Factor

With this This parameter it is possible to amplify the object's influence on the fluid and create more turbulence. is only relevant in conjunction with moving objects! "Collider Velocity Factor"

  • accepts any positive value including 0
  • is a very sensitive parameter and should be altered carefullymainly used if the collision between particles and objects turns out too weak
  • can be expanded and controlled through bitmaps and shaders (see below).

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  • Create a Cinema 4D material and apply a bitmap, a surface or a shader, like"Noise", to one of the channels.
  • Expand the parameter by clicking on the small triangle.
  • Drag the channel's thumbnail to the "Texture" slot of a parameter.
  • "Mapping Min" describes the minimum parameter value indicated by the darkest colour.
  • "Mapping Max" describes the maximum parameter value indicated by the brightest colour.