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  • Meshes can now be built from already cached simulations with the "Cache Meshes" button.
  • New "RealFlow" preferences entry to specify a default cache folder.
  • Improved connection to Cinema 4D's MoGraph, Hair, and Take.
  • New "Volume" und "Collider" tags.
  • Fluid masking allows to shape particle volumes through helper objects.
  • Improved and faster method for filling object volumes with particles.
  • Automatic or manual time step management.
  • New "Links" field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
  • Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
  • 2.5 Multiple "Collider" tags per object.
  • 2.5 Real-time viewport preview for vertex and weight maps.
  • 2.5 Highlight new parameters, options, and features in Cinema 4D's GUI.
  • 2.5 Improved Thinking Particles workflow.
  • 2.5 New modes for "Fill" emitter: filling and particle layer on object's surface.
  • 2.5 New, powerful visualizer tool for previewing, adjusting, and evaluating force-based daemons.

Various

  • New plugin architecture
  • Cache file format is Alembic Ogawa for meshes and particles.
  • For rigid and elastic deformer we use a proprietary format, but only temporarily. We will be moving to Alembic for these types as soon as possible.
  • 2.5 Improved stability and bug fixes.

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