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- Meshes can now be built from already cached simulations with the "Cache Meshes" button.
- New "RealFlow" preferences entry to specify a default cache folder.
- Improved connection to Cinema 4D's MoGraph, Hair, and Take.
- New "Volume" und "Collider" tags.
- Fluid masking allows to shape particle volumes through helper objects.
- Improved and faster method for filling object volumes with particles.
- Automatic or manual time step management.
- New "Links" field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
- Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
- 2.5 Multiple "Collider" tags per object.
- 2.5 Real-time viewport preview for vertex and weight maps.
- 2.5 Highlight new parameters, options, and features in Cinema 4D's GUI.
- 2.5 Improved Thinking Particles workflow.
- 2.5 New modes for "Fill" emitter: filling and particle layer on object's surface.
- 2.5 New, powerful visualizer tool for previewing, adjusting, and evaluating force-based daemons.
Various
- New plugin architecture
- Cache file format is Alembic Ogawa for meshes and particles.
- For rigid and elastic deformer we use a proprietary format, but only temporarily. We will be moving to Alembic for these types as soon as possible.
- 2.5 Improved stability and bug fixes.
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