Warning |
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Falloffs have been replaced by Fields starting from Cinema 4D R20. |
Please note that only some daemons provide a "Falloff panel" and this is the parameter set you see when "Falloff" is set to a specific shape from the dropdown menu:
Note |
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The following parameters are native Cinema 4D features and have been adapted to RealFlow | Cinema 4D's daemons. You can find further information in the Cinema 4D manual/help. |
Shape
Choose a falloff shape to restrict the forces.
Invert
By default the falloff goes from the gizmo's inner grid to the outer bounding volume, but it can be inverted with this option. We provide: infinite, box, capsule, cone, cylinder, linear, noise, none, source, sphere, and torus. With "Source" it is possible to use an object as a custom falloff volume.
A good idea is to connect daemons with active falloffs to the → "Visualizer" to see how the forces increase and decrease in space and time. This tool helps to precisely adjust a daemon's force field.
Invert
When active, particles outside the bounding volume will be affected by the daemon.
Visible
Toggle the viewport gizmo's visibility.
Weight
"Weight" does not have any influence on RealFlow | Cinema 4D daemons, because it is a true Cinema 4D feature and mainly used in conjunction with MoGraph effectors.
Size
Scale the viewport gizmo's yellow bounding box in X, Y, and Z direction.
Scale
Scale the entire bounding box including the daemon's falloff zone.
Offset
From the Cinema 4D manual:
This is where you can define the daemon's offset in the X, Y and Z directions. This is important for the fields of influence which work towards a center point. The field of influence will then work towards this center point (which may have been moved via "Offset").
Falloff
The falloff zone is the volume between the viewport gizmo's red and yellow boxes:
- With 0%, there is no falloff and the forces act with equal strength inside the entire yellow box.
- Values greater than 0% create a zone with force decreasing from the outside to the inside.
- Inside the red box the forces have full strength.
Falloff Function
You can choose from several predefined falloff functions ("Inverse Cubic" is the fastest option) or draw a spline for a fully customized falloff.
Clamped
From the Cinema 4D manual:
Normally, the falloff value lies between 0 and 1. This setting is acceptable but tere are times, though, when you want to define larger values, independent of the "Falloff" value. To do so, deactivate the option and the resulting effect within the effective falloff will be increased dramatically.
Spline
When "Falloff Function" is set to "Spline you will be able to draw a custom falloff curve here. To
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