Maxwell
Improvements
- Improved: behavior of blocked emitters in SSS objects
- Improvements in the license validation tool
- Windows installer now adds firewall exception properly when the RLM license manager is installed
- Improved: performance in machines with many cores
- Improved: performance in scenes with instances that intersect
- Mechanisms for finding missing paths improved
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- Fixed: "Use override map" couldn't be unchecked
- Fixed: changing material type with a global bump active was disabling the map
- Fixed: blending of procedural textures was not visible in texture picker nor opengl viewport
- Fixed: refresh issue of shadow/matte toggles when the material list was in list view
- Fixed: mapping difference between v2 and v3 with some UV settings.
- Fixed: MXED shows MXM files only when running it with material browser mode (flag -brwclose)
- Fixed: "Convert to advanced" was adding a default layer on top
- Fixed: issue with procedural textures in OSX
- Fixed: preference "Automatically create triangle groups in objects with more than one material" was not working
- Fixed: crash deleting a material that was used in several triangle groups of the same object
- Fixed: crash when saving a scene after removing a hierarchy, with objects referenced by instances out of the removed hierarchy
- Fixed: extension presets with maps were potentially not properly loaded
- Fixed: crash converting a material with displacement to advanced
- Fixed: "Center Scene" was not working
- Fixed: "save and close" button was not working properly with material types (it was giving a "can't save empty material" error)
- Fixed: global bump could not be displayed in the viewport with material types
MxNetwork
Bugfixes
- Fixed: batch render mode was failing in some cases
- Fixed: general stability improved