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This is the place where you can determine how the particles will be rendered. You can assign different shapes, change the size of the attached object, and create a “Particle Shader” to make a channel's values visible in the render.

 

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Render type

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  1. When you choose “Point” the render will be similar to what you can see in the viewport with the "Particles" option.
  2. “Sphere” is the default method, and the particles will be rendered as spheres with a radius given under the same-named parameter.
  3. Sprite” uses a 2D template to create a foam-like look. The orientation of the “objects” is always in the direction of the camera.
  4. “Object” gives you the possibility of adding a custom object under “Render Instance”.

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