The plugin offers a wide variety of options to visualize the particles in Cinema 4D's viewport and they are centralized here. By default, most of the options are inactive and greyed out. But you can, for example, paint the particles' channels and attributes to the viewport representation. This way it is possible to preview how the particles will be rendered when the “RF Particle Material” is used. To use this feature, go to the “Render” panel and click on “Add Shader”. More information about this shader can be found here.
Display mode
There are four methods to visualize the particle cloud in Cinema 4D.
The first one, “TP View Type”, does not provide any options at all. The particles are drawn as small white crosses, and all display-related settings are changed via the “Thinking Particles Settings...” dialogue. Please [ click click here ] for further instructions about how to use the various options.
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