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The script automatically fills a selected object (select exactly one closed object, e.g. a cube, sphere, or torus) with Dyverso particles. For this process a fill object and a collision object is needed:

  • A Dyverso domain and a "Fill" emitter are added and linked in the "Relationship Editor".
  • The object's "Volume" is set to "Solid inside" to make it fillable.
  • The object is attached to the Dyverso emitter and then unlinked from the "Relationship Editor", because it is only used to create the particles.
  • The object is copied and its "Volume mode" is set to "Solid outside" – now the copied objects acts as a collision object.
  • The scene is reset to add the particles.

 

Code Block
languagepy
# Get the selected nodes
fillObjects = scene.getSelectedNodes()

# Check if there is just one node selected, otherwise print out a warning
if (len(fillObjects) != 1):
	scene.message("Select one closed object!")

# If there is one node selected check if it is really an object
else:
	for node in fillObjects:
		if (node.getType() == TYPE_OBJECT):
 
			# Add a domain and a fill emitter
			dyversoDomain  = scene.add_DY_Domain()
			dyversoEmitter = scene.add_DY_Emitter("Fill")

			# Change the object's volume mode
			dyversoEmitter.setParameter("Object", node.getName())
			node.setParameter("Volume mode", "Solid inside")

			# Remove the object's link from the "Relationship Editor"
			# Create an exclusive link between domain and emitter
			scene.removeGlobalLink(node)
			scene.addExclusiveLink(dyversoDomain, dyversoEmitter)

			# Create a copy of the object and change its volume mode
			nodeCopy = node.clone()
			nodeCopy.setParameter("Volume mode", "Solid outside")

		# If you did not select an object print out a warning
		else:
			scene.message("YouSelect must select an object.")

	# Reset the scene to fill the object
	scene.reset()