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To trigger the caching of rigid and elastic simulations you press "Cache Simulation" as usual.

 

Change the "Cache Folder (macOS | Windows)" to your own needs before you cache the simulation.

 

Defomers Cache Mode

This parameter is the "core" of the caching process and provides three options, discussed below.

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  • RealFlow | Cinema 4D writes one PTC file per object and frame to store the vertex animation
  • Alembic files with the particle data will be written
  • the amount of files in your cache folder can become very large
  • motion blur is currently not supported.
Export File Sequence + Point Level Animation (PLA)

This modes combines the first two options, and you will get PLA-driven copies of the objects as well as individual files. Motion blur is possible through the PLA-deformed objects.

The Caching Process

In order to cache a particle simulation you just have to follow three simple steps (the workflow is exactly the same for meshes, but here an existing particle cache is required):

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