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To trigger the caching of rigid and elastic simulations you press "Cache Simulation" as usual.
Change the "Cache Folder (macOS | Windows)" to your own needs before you cache the simulation.
Defomers Cache Mode
This parameter is the "core" of the caching process and provides three options, discussed below.
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- RealFlow | Cinema 4D writes one PTC file per object and frame to store the vertex animation
- Alembic files with the particle data will be written
- the amount of files in your cache folder can become very large
- motion blur is currently not supported.
Export File Sequence + Point Level Animation (PLA)
This modes combines the first two options, and you will get PLA-driven copies of the objects as well as individual files. Motion blur is possible through the PLA-deformed objects.
The Caching Process
In order to cache a particle simulation you just have to follow three simple steps (the workflow is exactly the same for meshes, but here an existing particle cache is required):
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