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Comment: Migrated to Confluence 5.3

This The Normals channel outputs the orientation of every surface in the image through representing the orientation of its Normal vector at this point. 

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This information is useful in compositing when you need to perform adjustments dependent on the World orientation of a surface (to mimic dirt, dust, illumination, shadows, etc). 

  

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The render (left) and the Normals channel in World coordinates (right) 

 

Normals channel in Camera coordinates

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This information is useful in compositing when you need to perform adjustments dependent on the Camera orientation of a surface (lens effects, etc)

 

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The render (left) and the Normals channel in Camera coordinates (right)