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Custom materials can only be created and edited with the Maxwell Material Manager and you require a valid license of the Maxwell Render Suite. Materials from other applications do not work. Simple image maps from an object's “Texture” → Texturepanel are not rendered as well.

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Note
The foam shader that has been used in the rendered images, can be downloaded → here.

Shading RealWave Surfaces

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Here, the splash simulation consists of 400,000 particles. Not too bad, but by far not enough for a good foam render. In Hybrido simulations, for example, we normally have millions of particles. Re-simulating with higher emitter “Resolution” settings is not really an option, but what can be done to boost the number of particles? The answer is the “RW_Object_Splash01” emitter's “MultiPoint” option. An option that is available for every particle emitter.

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