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As a stand-alone application for fluid and object dynamics our software is capable of simulating large-scale Hybrido fluids, highly detailed particles fluids, rigid and soft bodies and wave surfaces. In addition to these technologies, RealFlow also provides a broad range of built-in tools to influence and control the dynamics of fluids and objects – even as a post-process.
A frame from a simulation with RealFlow's new
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HyViscosity solver.
There are also powerful and easy-to-use interfaces for Python and C++. These extensions allow the user to write his own scripts and plugins to extend RealFlow's functionality. Furthermore, RealFlow includes tools to create previews (including an option to generate previews in the background using Maxwell Render), retime simulations, crack solid objects into pieces and an editor for animation curves, combined with a powerful expression engine. Other features include: graphical editors to quickly establish and manage interactions between the various objects and emitters of a scene, and editors for visual programming.
RealFlow Graphs - A powerful visual programming environment.
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RealFlow supports a wide variety of different data formats that can be processed by external tools and plugins. These exchange plugins are used to load and export geometry, fluid and motion data from RealFlow to your 3D program and vice versa. The main data formats are even laid open and documented: with this information it is possible to write your own I/O applications.
RealFlow's pipeline explained: from simulation data to the final render.
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