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Extension objects can be found as OBJ nodes in Houdini.The following extensions are supported:
Maxwell Volumetric
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The Maxwell Volumetric Houdini node supports three different types of volumetric fields:
- Particle Field: the volume is defined by use a particle simulation to define the volumetric density field. The particles can be added from a RealFlow™ BIN particle file sequence loaded from external particle file in several formats (.abc, .bin, .pxy, .prt, .rpc) or from any Houdini geometry node. When a Houdini geometry node is selected the source, all points of the geometry is translated as particles, the channels such as density, force, velocity, etc. are expected as point attributes.
- Constant Field: defines a constant density fieldcreates a cube shaped volumetric area with constant density. This is useful for very large atmospheric haze effects for example.
- Noise 3D: also functions as the constant density type except it adds an adjustable 3D noise to create density variations in the volume.
- Voxel Field: translates any Houdini geometry which contains volume primitives (such as Pyro FX nodes).
- VDB: allows you to define an Open VDB file / sequence with volume information.
Maxwell Sea
Maxwell Sea creates a simulation of the ocean surface based on the Ocean Statistical Spectrum solver (in RealFlow™), that produces a realistic waves simulation from a simple plane. Read more...
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