This is the place where you can determine how the particles will be rendered. You can assign different shapes, change the size of the attached object, and create a “Particle Shader” to make a channel's values visible in the render.
Render type
The drop-down menu offers four options:
- When you choose “Point” the render will be similar to what you can see in the viewport with the "Particles" option.
- “Sphere” is the default method, and the particles will be rendered as spheres with a radius given under the same-named parameter.
- “Sprite” uses a 2D template to create a foam-like look. The orientation of the “objects” is always in the direction of the camera.
- “Object” gives you the possibility of adding a custom object under “Render Instance”.
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