The plugin offers a wide variety of options to visualize the particles in Cinema 4D's viewport and they are centralized here. By default, most of the options are inactive and greyed out. But you can, for example, paint the particles' channels and attributes to the viewport representation. This way it is possible to preview how the particles will be rendered when the “RF Particle Material” is used. To use this feature, go to the “Render” panel and click on “Add Shader”. More information about this shader can be found here.
Display mode
There are four methods to visualize the particle cloud in Cinema 4D.
The first one, “TP View Type”, does not provide any options at all. The particles are drawn as small white crosses, and all display-related settings are changed via the “Thinking Particles Settings...” dialogue. Please [ click click here ] for further instructions about how to use the various options.
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But, in many cases the viewport representation lacks contrast and it is difficult to see differences between the values/colours. In this case you can deactivate “Automatic Range”, and adjust “Min/Max Value” to enhance contrast.
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Min Value/Max Value
Here you can adjust the minimum and maximum range of the chosen channel. The values you enter here change the colour gradient and increase or decrease contrast. This is important if you want to enhance the differences between the values. Please bear in mind that your settings do not only influence the viewport representation, but also the results of your render with the “Particle Shader” feature. Please check also the “How to... Activate and Render Channels?” page for a short workflow description.
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