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The “Sheeter” daemon's main purpose is to detect holes in particle fluids and fill them, but without increasing the emitter’s “Resolution” value. The result is a smooth stream of particles, perfectly suited for high-velocity and slow-motion simulations, or fluid-object collisions. For more information checkout → "Sheeter Daemon" in the "Important Workflows" section.

 

 

RealFlow Scene

In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project. To link a daemon to a different scene tree drag the appropriate "Scene" node to this field.

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With 1.0 all of the detected holes will be filled – this corresponds with 100%. A value of 0 means that the hole-filling process is disabled. This can be interesting if you only want to create tendrils, but without filingl without filling the space between the trailing particle and the main body of fluid.

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