Simulation
- New granular, viscous, and viscoelastic materials.
- New rigid and elastic deformer.
- New "Particle Skinner" tool transfers position and velocity data from particles to objets to move and deform them.
- Multi-physics solver (I). All materials are managed under the same solver framework.
- Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
- Speed and memory improvements (GPU 3-8x faster than CPU).
- Improved robustness of GPU calculations.
- Huge speed improvement in calculating the volume of interacting objects.
- Interactions between multiple fluids.
Multiple scene objects within the same project.
New "Tensile Strength" parameter helps to shape and improve a fluid's borders in conjunction with "Surface Tension".
New "Vorticity Boost" parameter for vivid and turbulent fluids.
Daemons
- New "Reset Age" and "Keep Source Particles" options for the "Filter" daemon.
- New and versatile falloff functions for many force-based daemons.
- New random parameters for improved and more realistic filtering.
Rendering
- Better and more robust collaboration with external render engines.
- Improved motion blur: motion blur is now possible in conjunction with particles and render instances.
Workflow
- Meshes can now be built from already cached simulations with the "Cache Meshes" button.
- New "RealFlow" preferences entry to specify a default cache folder.
- Improved connection to Cinema 4D's MoGraph, Hair, and Take.
- New "Volume" und "Collider" tags.
- Fluid masking allows to shape particle volumes through helper objects.
- Improved and faster method for filling object volumes with particles.
- Automatic or manual time step management.
- New "Links" field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
- Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
Various
- New plugin architecture
- Cache file format is Alembic Ogawa for both meshes and particles.
...
- Sub-frame interpolation, to sample properly creation of particles and daemon forces between frames.
- Mesher can be clipped using Cinema R20 fields.
- Mesher Auto Build mode x2 faster.
- New curvature-cohesion model added to surface tension daemon.
- New daemon that allows for the creation of the fluid effect typically seen at Hi-speed macro photography.
- Force scale for daemons.
Rendering
- Quads can be used, instead of triangles, for meshing.
- Translation/Rotation/Scale transformations for fluids.
- Thinking Particles and geometry instances can be scaled using particles speed, age and vorticity.
Workflow
- Stitcher for Alembic files.
- New menu buttons for quick access to "Cache Simulation", "Cache Meshes" and toggle "Use cache" on/off.
- Possibility to enable/disable disk write per node in the Cache parameters tab.
- New "Cache filename" parameter for domain and mesh nodes, to specify the filename prefix that will be used as output.
- When a caching process is about to be launched, check node names in the scene to warn the user about possible name conflicts.
Various
- Improved stability and bug fixes.
- License file can be installed with License Dialog.