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Filters can be seen as the core of RealFlow's “Spreadsheet” engine. They offer powerful tools to group, separate, highlight, preview, and visualize a scene node's properties. Filters do not have any influence on non-simulation nodes like daemons or cameras and they are not saved with a scene.Please note that we have .

It is necessary to differentiate between “filters” and “rules”: a filter consists of one or more rules.

Applying a filter is very easy – the described workflow is valid for any → supported node type and element (particles, vertices, etc.):

  • Choose a node and open its “Spreadsheet”, e.g. with a right-click on the node under "Nodes".
  • Enable “Filter entries” and click on the appearing “Filters...” button.
  • A new window is opened where filters are defined. 

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Let's assume we have a simulation with standard SPH particles particle fluids and we want to filter all particles with less than 15 neighbours and a velocity of 2.5 or greater. This action requires two rules:

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