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  • "Force" accelerates the particles and they become faster and faster as long as the force is acting on them. 
  • “Velocity” only works with particles and adds the daemon's "Strength" value to a particles particle's speed. The resulting peak velocity remains constant during the simulation.
    An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.

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Here you can enter a global multiplier for the spline's “@ CP “CP vortex” values. Positive values create a clockwise rotation, negative settings create a counter-clockwise rotation around the spline's path.

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Here you can enter a global multiplier for the spline's “@ CP “CP axial” values. Positive values create an attraction effect, negative settings create a repulsion.

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Here you can enter a global multiplier for the spline's “@ CP “CP radial” values. Positive values create an attraction to the spline's control points, negative settings create a repulsion effect.

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A click on this button enables the “Edit” mode, indicated by a yellow frame around the viewport. While in “Edit” mode you are able to move (R) the control points and their handles. You also have access to a selected point's individual “@ CP” “CP” settings. Please read the → “Spline Techniques” chapters.

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CP axial

Click on “EDIT” and select a control point to change the parameter's settings. “@ CP “CP axial” introduces a force along the spline's path. Positive values create a force in direction of the spline's last control point, negative values create a force in direction of the first control point.

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CP radial

Click on “EDIT” and select a control point to change the parameter's settings. “@ CP “CP radial” introduces a force around the control points.

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CP vortex

Click on “EDIT” and select a control point to change the parameter's settings. “@ CP “CP vortex” creates a rotational force around the spline's path. Positive values create a clockwise rotation, negative values create a counter-clockwise rotation.

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CP radius

Click on “EDIT” and select a control point to change the parameter's settings. The circle around indicates the forces' scope or radius. Only particles or rigid/soft bodies inside the viewport's circles will be affected. The circles' sizes can be controlled with the yellow dot: hit the R key, select one or more dots, and move it.

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Every control point can be linked to another node, e.g. to animate a point's position. Normally, “Null” nodes are used for this purpose, but any other node will work as well. Click on “-” for a node list.

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CP handle smoothness

With “Smooth” both tangents are affected while moving a single handle. When you switch to “Broken” the tangents can be edited separately.

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CP handle weighting

When set to “Even” both tangents have the same influence on the spline's curvature. With “Uneven” the tangents' influence is treated individually.