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The implementation of Maxwell Fire in the plugin serves two main purposes, depending on the plugin version in question: In the Standalone plugin (SA)Maxwell Fire is both used for scene setup, and for rendering of final images. When the Standalone plugin is licensed, you can choose whether Maxwell Fire uses its Draft or Production render engine. Actual output resolution and the render engine used are set in the Maxwell Fire Settings window. Finished images are saved using the Save Image button in the Maxwell Fire window toolbar. In the Render Suite plugin (RS)While Maxwell Fire can be used to render final images, its primary purpose is to provide real-time feedback during scene setup. It is assumed that an MXS file will subsequently be written, and rendered in Maxwell Render. |
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These settings roughly correspond to the similar settings found in Maxwell Render:
Parameter | Unlicensed | Licensed | Function |
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SL | Sets the sampling level at which rendering will be stopped. | ||
Threads | Sets the number of threads which will be used by the render engine, where zero means auto-detect. | ||
Max. Res. | 800x800 | 1920x1080 | Sets the actual size of the largest dimension of the rendered image. The aspect ratio of the output is determined by the aspect ratio of the Output Resolution of the currently-rendering camera. |
Extensions | Globally enables & disables render-time effects such as Maxwell Grass, Sea, and Volumetric. | ||
Engine | Allows you to specify whether rendering be done using Maxwell Render's Draft or Production render engine. While both engines are entirely unbiased, and will eventually converge to produce the same image, they use very different calculation strategies, which are suited to very different purposes. |
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Conceptual changes are accomplished in real time, and therefore, do not require the model to be re-transferred. Physical changes do. So, for example, changing the color of a material, the position or exposure of a camera, or the time of day are all things which will be reflected in real time in Maxwell Fire. Painting a face with a new material, or moving/deleting a component, on the other hand, are not handled in real time, and require that the scene be re-exported.
MXS Files & Memory (RS)
Whenever the Maxwell Fire window is opened, and the model has been exported, the MXS-writing functions of the plugin will behave slightly differently than normal; rather than performing a full model export, they will use the data currently held in the Maxwell Fire scene. This data will also remain in memory for as long as the Maxwell Fire window is opened, or until a different model is opened in SketchUp.
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