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We are glad to introduce Maxwell plugin for Modo R2 – a plugin interface between Next Limit Maxwell Render and Luxology modo, allowing users to render their modo models and scenes with Maxwell Render.

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Automatic scene conversion is just the beginning. If you want to use the full power of the Maxwell engine, you have to set at least some of the Maxwell parameters and most of the Maxwell materials manually. The modo plugin attaches Maxwell parameters to the modo scene items, and provides its own Maxwell items for better integration. With the attached Maxwell parameters you can fine tune the modo items (camera ISO, shutter speed, object visibility, etc.), and for more complex tasks you can add our Maxwell items. Currently the plugin provides five Maxwell items: Maxwell Extension Object, Maxwell Referenced MXS, Maxwell Environment, Maxwell Texture and Maxwell MXM. These items are tightly integrated into modo. With Maxwell Extension Object you have access to the Maxwell geometry plugins from inside modo and if it is possible our plugin generates the modo geometry too. Maxwell Referenced MXS is a great way to add details to your scene without extra resources. With Maxwell Environment item you can control the environment settings just like in Maxwell Studio, and you can also use the advanced Maxwell Physical Sky inside the modo render engine! Maxwell MXM item provides great control over the referenced MXM materials.

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  • Complex geometry export (polygons, texts, spline patches, subdiv geometries)
  • Support for modo mesh deformers (MDD, Morph, Vertex map)
  • Multiple UV maps
  • Automatic UV map conversion from modo projected textures (Planar, Cubical, Box, Cylindrical, Spherical, Front projections)
  • Instance and Replicator export
  • Camera export with Maxwell specific parameters
  • Environment export (automatic/manual)
  • Maxwell Environment in modo
  • Modo to Maxwell material conversion (colors, settings, Image Maps, material groups)
  • Maxwell Materials in modo (“*.mxm” materials)
  • Light export (emulates modo lights with emitter objects)
  • Modo Procedural Texture exportReference scene support
  • Motion Blur
  • Maxwell FIRE in the modo viewport (with limitations) 
  • Supports referencing external MXS files containing geometry and materials
  • Supports Maxwell geometry extensions via Maxwell Extension Object item.
  • Supports Maxwell procedural textures via Maxwell Texture ShaderTree item.
  • Supports Maxwell material extensions, attached to the modo Advance Material items.