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  • Emitter (for creating light emitting materials and light projectors)
  • Custom (this simply switches the material editor to the advanced version)
  • MXM Reference (lets you load an external standalone Maxwell material file (.MXM) - see the Referenced Materials page for details).

 

Note

It is important to note that these simplified Types do nothing more than simplify the UI of material creation, adjusting behind the scenes several parameters in the advanced editor - there is no difference in render quality between using Types or custom materials created from scratch using the advanced editor.

 

Converting a material created using a Type to the advanced editor

When working with a Type, you can at any time click the "Convert to Advanced" button to switch the material to the advanced editor - thus revealing the full material editor. Please note that this is a one-way conversion - you can't convert this material back to a Type. This is because it's impossible to accommodate all the parameters found in the full material editor back to a certain Type, which only use uses a subset of these parameters.SHOW TWO IMAGES WITH RIGHT ARROW GOING TO THE RIGHT IMAGE, OF SSS MATERIAL CREATED USING THE TRANSLUCENT IN LEFT IMAGE, CONVERTED TO ADVANCED IN RIGHT IMAGE

Should I use Types or the Advanced Editor?

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