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This daemon is used to swap particles from one fluid container to another and to separate them. "Filter" requires two fluid containers: a source and a target. Both fluids should have equal “Resolution” values to avoid instabilities.


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The "Filter" daemon's parameter set has one subcategory:

 

  • Randomness

 

Table of Contents
maxLevel3
minLevel3

RealFlow Scene

In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project. To link a daemon to a different scene tree drag the appropriate "Scene" node to this field.

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  • If the emitter Id is 3, for example, "Min Value" has to be 2.9 and "Max Value" is 3.1
  • An emitter's Id is shown in the HUD.

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  • .
Value

This is the trigger value for the condition. Please note that this field is inactive with “Condition” set to “In Range”, “Out of Range” and “Expression”.

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This field becomes active when “Condition” is set to “Expression”. RealFlow constantly checks against the given expression during a simulation and decides whether the condition is fulfilled or not. There is a long → list → list of keywords that can be used to create a certain condition.

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This option is suited for the creation of trails, for example. It should only be used with → "Dumb" particles or "Override Target" set to "Yes". Otherwise you might see instabilities and particles explosions.

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