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“Circle” is an area emitter. Emitters define the point of particle creation in 3D space, while the particles are part of the "Fluid" container. Emitters can be scaled, rotated, and translated like objects; an arrow indicates the direction of emission.

 

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RealFlow Scene

In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project:. To link the emitter to a

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"Scene" node

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right click on the field, click on "Set Scene" and choose an entry from the appearing list.

Fluid

To link the emitter to a "Fluid" drag the appropriate "Fluid" node(s) to this fieldright click on the field, click on "Set Fluid" and choose a fluid container from the appearing list. An emitter can be connected to one fluid container only.

To learn more about how to link RealFlow scene elements and make them interact take a look at the "LinksManual Linking" page with examples.

Emitter Type

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This feature creates a defined volume of particles. The size of this volume is defined by the emission area and the value entered here.

Speed

Here the particles' initial speed is defined in metres per second. Higher values will generate more particles per frame. The number of emitted particles also depends on the fluid's “Resolution” settings. A value of 0.0 stops the emission of particles.

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To avoid regular emission, it is possible to randomly displace the particles with these functions. The parameter accepts any positive value and 0.

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To avoid regular emission, it is possible to randomly displace the particles with these functions. The parameter accepts any positive value and 0.

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