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To link the emitter to a "Fluid" right click on the field, click on "Set Fluid" and choose a fluid container from the appearing list. An emitter can be connected to one fluid container only.

To learn more about how to link RealFlow scene elements and make them interact take a look at the "LinksManual Linking" page with examples.

Emitter Type

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You can drag any closed object to this field to emit particles from its polygons or vertices, but only one node per emitter is allowed:

  • Maya's “Polygon Selection” tag is Polygon selections are supported.
  • If the polygon selection has changed it is necessary to reattach the object.
  • Object deformation is recognized and affects emission.

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  • Particles are only created in areas with texture values (“Color”) greater than 0.
  • Texture tags and projection methods are not evaluated – the Objects require emitter uses UVWs only.
  • Maya's built-in procedural shaders (e.g. noise) are supported, but animation will not be considered.Read more under
  • Learn more in the → "Image Emitter" workflow video.
EmissionType

Choose, if you want to emit from the object's vertices or polygons.

Emitter Object Set

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