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The parameter set has one subcategory:

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Table of Contents
maxLevel3
minLevel3

RealFlow Scene

In RealFlow | Maya it is possible to use multiple "Scene" trees in the same project. To link the emitter to a "Scene" node right click on the field, click on "Set Scene" and choose an entry from the appearing list.

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To link the emitter to a "Fluid" right click on the field, click on "Set Fluid" and choose a fluid container from the appearing list. An emitter can be connected to one fluid container only.

To learn more about how to link RealFlow scene elements and make them interact take a look at the "LinksManual Linking" page with examples.

Emitter Type

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A click on this button adds a new control point to the emitter and opens a new dialogue, where the point's attributescan attributes can be specified (see below). Each control point's attributes can be edited individually.

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When enabled the direction and strength of emission is displayed in the viewport. If you change the emitter's parameter, e.g. "Speed" or "Rotation", the gizmo will be updated accordingly.

Circle Control

Offset

You can change the selected control point's position on the spline with this value, e.g.

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It is possible to control the thickness of the emission per control point. The final value will be CP thickness * Thickness. 

Vortex

Set the control point's individual vortex strength. Positive values create a clockwise rotation, negative settings create a counter-clockwise rotation around the spline's path.

Axial

Set the control point's individual axial strength. Positive values create an attraction effect towards the spline, negative settings create a repulsion.

Radial

Set the control point's individual axial strength. Positive values create an attraction to the spline's control point, negative settings create a repulsion effect.