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  • “Metaballs” are spheres which can influence one another to create an organic-looking, smooth surface. These meshes often show thick borders and require a certain amount of filtering or correspondingly high particle counts to achieve a satisfying quality.
  • “Weighted isotropic” is the best compromise between creation time and quality. This mode yields smooth meshes with slightly rounded borders. Filters can help to achieve a very good, realistic mesh.
  • “Weighted anisotropic” creates meshes with thin borders, but sometimes the fluid has a torn look. To compensate for this effect, the → “→ “Radius” parameter of the attached emitter's “Field” panel should be increased.

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Smaller values take longer to calculate, lead to larger mesh files, but also more detail. A good starting value is around the default of 0.0205. The corresponding → “Radius” value can be calculated this way: Radius = Polygon size * 1.7

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