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This daemon turns an attached object into an attractor, pulling the particles towards its faces. “Magic” is only available for use with particles. A useful trick is to use a → "Drag Force" daemon combined with the "Magic" daemon to obtain faster convergence of the particles around the object and avoid orbiting effects.

 

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Affect

There are two options:

  • "Force" accelerates the particles and they become faster and faster as long as the force is acting on them. 
  • “Velocity” only works with particles and adds the daemon's "Strength" value to a particles particle's speed. The resulting peak velocity remains constant during the simulation.
    An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.

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