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You can choose whether you want to calculate the foam textures from foam or splash particles. In the latter case the particle marks' strength can be controlled with the → “Splash” emitter's “Foam strength” parameter.
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Under real conditions foam disappears depending on the surrounding conditions, like weather or wave height. Higher values will make the foam marks last longer.
@ uvw mapping
When “Calculate texture” has been set to “Yes” you have There are three options for creating the maps:
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