This daemon turns an attached object into an attractor, pulling the particles towards its faces. “Magic” is only available for use with particles. A useful trick is to use a → "Drag Force" daemon combined with the "Magic" daemon to obtain faster convergence of the particles around the object and avoid orbiting effects.
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You can select a single object from the node browser and the particles will finally adopt the shape of the chosen item.
Approach strength
This is the object's attraction strength. Higher settings result in lead to faster particles and a more or less dynamic wobbling. Instead of a fixed value, that is valid for the entire object, it is also possible to apply a map, defining stronger and weaker zones of attraction. Please take a look at the → "Parameter Maps” workflow to learn how to use images to control the value.
Escape strength
With this parameter overshooting effects, introduced by high “Approach Strength” settings can be drastically reduced, because it counteracts the attracting forces. Escape strength” also offers the usage of bitmaps. Please take a look at the → “Parameter Maps” workflow to learn how to use images to control the value.
Magic
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This parameter determines the strength of the attraction force introduced by the object. Larger values accelerate the shaping process and the particles will better match the underlying 3D model.
Magic Mode
“Nearest Face” is the most commonly used mode and causes the particles to travel to their nearest polygon. With “Random Face” you can introduce a turbulent distribution of the particles.
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When this option is set to “Yes” the particles will constantly change their position positions over the object’s surface.