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This setup shows you how to destroy a fractured wall with a wrecking ball. A sphere falls down and crashes into the wall, and destroys it. A MultiJoint constraints the sphere to the mounting and acts like a rope.


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The scene setup with the wrecking ball, a prefractured wall, and MultiJoints.


Here is the nodes list:

  • 2 “Sphere” objects (wrecking ball, steering geometry)
  • 3 “Cube” objects (wall, mounting, ground)
  • 1 “Null” object (locator)
  • 1 “Gravity” daemon
  • 2 “MultiJoint” nodes

...

All scene elements can be added from RealFlow's “Edit” menu:

  • Add > Objects | Daemons

 

  • RealFlow nodes can be moved, scaled, and rotated with the the W, R, and and E keys keys.

  • Imported objects from SD files have to be unlocked before they can be transformed with with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with the the 1, 2, 3, and and 4 keys keys.

  • Shading modes are toggled with the the 7, 8, 9, and and 0 keys keys.

The Setup

  • Add a cube object and rescale/position it to your needs. This node (“Cube01”) will serve as the wall.

  • Create another cube (“Cube02”, the mounting) and place it somewhere above the wall.

  • The third cube (“Cube03”) is the ground node

  • A sphere is used as the wrecking ball (“Sphere01”) and positioned next to the mounting.

  • A null (“Null01”) )is placed directly below the mounting.

  • Gravity” introduces a force.

...

Now, add a MultiJoint and open its “Creation” panel under “Node Params”:

  • Objects A > Cube02Sphere01

  • Objects B > Sphere01Cube02

  • Creation mode > At Locators Positions

  • Locators > Null01

  • Create/Recreate

...

  • Select the wall node (“Cube02”).

  • Open the “Voronoi by Steering Geometry” tool from the “Tool Bar”.

  • Enter the values as shown below and click on “OK”.

  • Delete the “Sphere02” and “Cube02” objects – they are not needed any longer.

  • Change the new object's “Dynamics” mode to “Active rigid body”.

 

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Reconnect the Wall's Fragments

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  • Add another MultiJoint node (“MultiJoint02”).

  • Open the MultiJoint's “Creation” panel under “Node Params”.

  • Objects A > Cube03, Cube01_fractured01, Cube03

  • Objects B > Cube03, Cube01_fractured01, Cube03

  • Create/Recreate

  • Forces > Force max mode > Constant limit

  • @ Max force > 150000

  • Collisions > Enable if break > Yes

  • Break > Break if distance exceeded > Yes

 

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Simulate

Click on “Simulate” to see the results. Play with different “@ Max force” settings of the “MultiJoint02” node to get different degrees of destruction.

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