Some object shapes seem to be unusable with RealFlowRealWave, in particular long objects which should float upwardly between the waves of a RealWave surface. For a few moments they seem to behave correctly, show some up and down motion, but then they turn over. The reason for this behaviour is the objects' centre of gravity. RealFlow provides are very easy method to shift this point and make it visible.
Here is the node list for this tutorial:
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A buoy on an endless ocean rendered with Maxwell Render. The buoy is tied to its position with a MultiJoint.
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This tutorial does not only work with RealWave surfaces, but in every situation where you have to prevent floating objects from turning over. |
Here is the node list for this tutorial:
- 1 “RealWave” object
- 3 “Cube” nodes
- 1 “Gravity” daemon
All scene elements can be added from RealFlow's “Edit” menu:
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