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Here, a typical Hybrido scene is prepared for splash generation and subdivided into multiple independent areas – the IDOCs. The mode of operation is almost the same for standard particle emitters, but for Hybrido's secondary elements there is a very convenient way of attaching the emitters to IDOCs with a single click using the “Splash per …” functions from RealFlow's Hybrido node set.

 

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When you use IDOCs for Hybrido simulations, a core fluid is required where you add splashes and foam. Only these HySPH elements can be simulated with the help of IDOCs, while the underlying, main body of fluid (the actual grid fluid) has to be generated on a single machine. With standard SPH emitters, the IDOC method can be used from the very beginning.

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