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- Use the Resource Manager to set up a search path to the library folder containing the textures.
Problem: Export fails; Log indicates that a bitmap from an auto-translated material cannot be found or read
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- Use Automatic filepaths, and enable the Timestamp option. See Bonzai3d | Render Options | File
Problem: Rendered scene is extremely dark (or black)
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- Confirm that your camera's exposure is correct; a real camera model is in effect. You are not in RenderZone anymore.
- Maxwell’s emitters behave according to real-world conditions. Confirm that the Emitter power is sufficient. Don't forget efficacy for watt-based emitters.
- Confirm that your scene scale is realistic. 100W spread out over 100 sq. meters will result in a very dim scene.
- Check the Log to determine if the plugin is finding all HDRIs, IESs, and MXM emitter materials. If not, add a search path to the library containing these dependencies using the Resource Manager.
Problem: Export process is slow
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- Avoid face-level materials assignment on complex objects. This makes the translation of the object take significantly longer.
- Reduce the display resolution of smooth (ACIS) objects.
- Make use of References. See Bonzai3d | Maxwell MXS Reference
- Use Bonzai3d's Join tool to merge entourage with many similar elements
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- For test renders, set the Scale parameter in Render Options>Image to a value less than 100%.
- Disable Dispersion or Refractions (Render Options>Scene)
- For test renderings, temporarily disable non-critical features such as Grass or References (Render Options>Scene)
- Reduce the number of lights in the scene.
- Merge like emitter-mapped objects into a single object using Bonzai3d's Join tool.
- Use simpler MXM materials. Matte hint materials (100% rough) will render very quickly; materials with complex IORs, translucency, and subsurface scattering take longer to clear noise.
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