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All the objects and groups of objects in your scene will appear in the Objects tree Scene Tree. Please see that page for more details on all its functionality.

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Maxwell Studio allows you to group objects under a parent object, or create a group from a selection of objects. This is all done by drag & drop in the Objects treeList. Drag & drop an object over another object to make it a child of that object, or select a few objects in the object list or in the viewport and press Ctrl + G (or right click in the Object List panel and choose Group). To ungroup objects, select it, right click in the Object List panel and choose Ungroup.

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  • You can better organize your scene by elements that belong together

  • You can apply a material to a group directly and its children will inherit the material. If you want to keep the material assignment that children objects already have, but apply a material only to objects that have no material applied, hold Shift while drag & dropping a material from the Materials List panel on top of a Group.

 

Instances

Creating an instance

Select an object, right click in the Object Objects List panel and choose Instance. The instance will be listed in the Object Objects List and highlighted with a blue icon.

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Select one or more instances in the Object Objects List and press the Delete key or right click and choose Remove like any regular object.

Transforming instances

Instances of an object can have a different position/scale/rotation that the original object and different among them. Instances are transformed in Studio just like regular objects, so select the instance to transform and use the transform gizmos or the numerical fields to move, rotate or scale it. 

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