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  • Subsurface Scattering: Significant speed improvements have been made
  • Maxwell Scatter: New "remove overlapped" option to avoid collisions between instances generated by the scatter algorithm, and new "uniform scaling" option to avoid undesired deforming when scaling scattered instances
  • Multilight editor: Added feature to select and edit multiple emitters at the same time + new "Sort by name/type/intensity" functions
  • Grass and Scatter "Grow Towards World-Y" option: This percentage allows you to define if the main growing direction of the blades will be completely vertical towards the world-Y axis (when set to 100%), perpendicular to the "ground" surface (when set to 0%) or at any value in between.

Bug Fixes


  • The new "nested dielectrics" feature also fixes artifacts with dielectrics/SSS objects that intersect.
  • Fixed artifacts rendering intersecting volumetrics
  • Error messaging improved, specially with licensing errors.
  • Fixed issues in opaque material type when using textures
  • Color space management of input textures improved
  • Fixed "hidden from reflections and refractions" was not working properly with coatings.
  • Fixed instances of hidden reference were not visible unless they were translated
  • Fixed issue with scaled instances of procedural geometries not showing up in the render
  • Extra Sampling:
  • Fixed Extra Sampling with render region was not stopping at the desired sampling level
  • Better support for missing paths for bitmap masks
  • Fixed custom alpha channels in referenced MXS
  • Fixed other minor bugs
  • Fixed potential crash in procedural displacement
  • Fix potential crash when using EXR in OSX
  • Fixed hang when using deep channel at very high resolutions
  • Fixed crash when opening/resuming corrupted MXI files
  • Fixed issue in texture interpolation
  • On the fly displacement improved. 

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