...
It is useful for quickly previewing animations, and for overlapping the rendering process with the postproduction process, saving a huge amount of time in animation projects.
Example
Code Block | ||
---|---|---|
| ||
// This script renders all the MXS files located in the input folder but instead of rendering them sequentially until each one reaches the final SL, it renders them incrementally. // First it renders all the frames up to SL 4, producing a low SL version of the whole animation that you can use for starting post-production tasks, // and then continues refining the whole animation to SL 6, 8, 10,... in steps of 2 Sampling Levels, until the indicated final SL. // It is useful for quickly previewing animations, and for overlapping the rendering process with the postproduction process, saving a huge amount of time in animation projects. var inputFolder = "C:\input"; var outputFolder = "C:\output"; var mxsCount = FileManager.getNumberOfFilesInFolder( inputFolder, "*.mxs" ); var mxsList = FileManager.getFilesInFolder( inputFolder, "*.mxs" ); RenderEvents["renderFinished()"].connect(renderHasFinished); var initialSL = 4; var finalSL = 12; var slStep = 2; var currentSL = initialSL; var i = 0; var isRendering = 0; while( currentSL <= finalSL ) { for( i = 0; i < mxsCount; i++ ) { renderScene(); while( 1 ) { if( isRendering == 0 ) { break; } } } currentSL += slStep; } ////////////////////////////////////////////////////////////////// function renderScene() { var mxsFile = mxsList[i]; var imagePath = outputFolder + "\" + FileManager.getFileName( mxsFile ) + ".png"; var mxiPath = outputFolder + "\" + FileManager.getFileName( mxsFile ) + ".mxi"; Maxwell.print( "rendering Mxs file: " + mxsFile ); Maxwell.openMxs( mxsFile ); Scene.setImagePath( imagePath ); Scene.setMxiPath( mxiPath ); Scene.setSamplingLevel( currentSL ); Scene.setResX( 400 ); Scene.setResY( 400 ); Scene.setResumeRenderEnabled( true ); isRendering = 1; Maxwell.startRender(); } ////////////////////////////////////////////////////////////////// function renderHasFinished() { isRendering = 0; Maxwell.print( "Render finished!!" ); } ////////////////////////////////////////////////////////////////// |
...