The "Frame Offset" parameter is part of RealFlow | Cinema 4D 2.1 and will be available soon.
"Caching" means that RealFlow | Cinema 4D writes the simulation data to disk (one file per fluid/mesh node and frame) and saves them for later use, e.g. for replaying the simulation or exchange with other programs.
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- Cinema 4D/RealFlow = Z points away from the user when while X points to the right and Y points up.
- Houdini/Maya = Z points Y points towards the user when while X points to the right and Y Z points up.
This option is important if you want to import or export meshes from or to other applications, and when meshes appear flipped or tilted.
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This parameter is only relevant with cached simulations and effects fluids, rigids, elastics, and meshes. You can specify a global frame offset, valid for all nodes. This global "Frame Offset" also affects the individual node offsets:
Total offset = frame offset + node-specific offset
Deformers Cache Mode
There are three options:
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- During this process, particles are not visible, but a progress bar informs you about the simulation's state and with “Cancel” the process is interruptedthe simulation progress can be followed with the dialog information about the current frame, elapsed time and written data.
- RealFlow | Cinema 4D writes one Alembic particle file per frame and fluid container under the "Cache Folder" specified above.
- If "Export File Sequence" is selected, RealFlow | Cinema 4D writes one rigid/elastic data file per frame, object, and rigid/elastic container (number of files can become very large).
- If "Point Level Animation (PLA)" is selected, a new Null node is created, containing the baked PLA related to every object modified by RealFlow | Cinema 4D during the simulation.
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- During this process, particles are not visible, but a progress bar informs you about the simulation's state and with “Cancel” the process is interruptedthe simulation progress can be followed with the dialog information about the current frame, elapsed time and written data.
- RealFlow | Cinema 4D writes one Alembic mesh file per frame and mesh container under the "Cache Folder" specified above.
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- "Remove Scene Cache Files (N files)". Files in the cache folder that match the name of current scene fluids, meshes or rigid/elastic objects are removed. Initial states will be preserved.
- "Remove Cache Folder (N files)". Files at top level of the cache folder with the following extensions are removed: ABC, PTC and PNG.