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Version 4.2.6 - 10 Jun 2019

Additions:
  • Added support for 3ds Max 2020.
Fixes:
  • The bounding box of a referenced mxs is not including the origin of the scene anymore so if you try to center the pivot on the reference, it will actually center on the geometry.
  • The plugin was ignoring Max's region render parameters when launching the render to the network. Now it should be taken into account.
  • Launching animation renders directly (without using Maxwell sequence rendering) sometimes skipped some frames when doing it from 3dsmax 2017, 2018 or 2019. It is now fixed.
  • 3ds Max crashed if you tried to export to mxs without having Maxwell set as render engine.
Improvements:
  • The asset tracking tool now is aware of mxm and mxs references so you can use it to repath the references to a different folder easily.

Version 4.2.5 - 05 Feb 2019

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  • Updated the Vray to Maxwell converter script so it can handle Metalness parameter correctly.
  • Tweaked some Vray to Maxwell conversion details in the case a falloff map is used in Reflect when doing metals so the converted material resembles the original more closely.

Version 4.2.4 - 05 Sep 2018

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  • In the case of Assistant Materials, when loading a bitmap the parameters disappeared from the UI.
  • Maxwell bitmap was showing only part of the parameters when loaded into an assistant.
  • Override Map functionality was not working at all in the case of assistants.
  • Occasional crashes when manipulating the Maxwell bitmaps parameters in the assistants.

 

Known  Known issues:
  • Still, there are some quirkinesses in the interface when using the assistants that would require a bigger restructuring of Maxwell bitmap.

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  • Maxwell was not available as render engine in 3dsmax 2015 or older.
  • Maxwell Parameters camera panel was missing from Target and Free cameras.
  • The channels' output formats were including HDR and BMP, which are not supported by Maxwell; it was saving the channels as EXR. Now those formats are not available.
  • Some of the channels' output formats were not showing in their drop-down menus in Windows 7, as they didn't fit in the box.
  • 3dsmax was crashing when the Object Properties dialogue was called and Maxwell was not the current render engine.
  • Scenes made with the previous versions of the plugin were not opening in 4.2.2. Now they will. (WARNING: please, notice that most probably the scenes saved with version 4.2.2, which was removed from downloads, won't open in 4.2.3; the ones made with 4.2.1 and older will)
  • The interface of the new Material Preview Options in the Material Editor, was a bit misaligned and too tight on the sides.
  • 3dsmax 2019 was getting frozen when previewing Maxwell Bitmap in Material Editor in Slate mode and in some particular cases.
  • MxLight target line was disappearing from viewport as soon as the Mxlight gizmo was moved out of the viewport.
  • Some lines in MxLight Projector Gizmo were showing too big or too small depending on the units used in the scene.
  • The radius of the MxLight, Area type, with Geom set to Sphere was not changing in the render according to the radius shown in viewport.

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Improved:
  • The falloff and highlight cones of the MxLight Spot type won't show in the viewport when the light is not selected (so the viewport is cleaner and ligther).

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Now you have three options:

    • Container ID: with this option, it will show the object ID of the mxs reference object, so you can specify it in Appearance tab; it will be the same for all the objects inside the reference; the object ID color of the objects inside the reference won't be taken into account.
    • Content ID: with this option, the reference will show the object ids of the objects inside the reference, so they can be many different ones; the object ID color of the mxs reference object itself (the container), will be ignored.
    • Recolor: this option will give new object IDs to every object inside the mxs reference in a consistent way, so every time you launch a render they are the same.

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  • Dependencies included in MXS references were not taken into account when doing a pack and go.

  • In material editor, you could not drag and drop textures from the slots of a coating component (layered material).

  • Preview scene zoomed out on updating material selection.

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Version 4.2.1 - 21 Feb 2018

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Version 4.0.6 - 21 Dec 2016

 


  • Integrates the 4.0.0.12 render engine.
  • Added support for Maya 2016.5

Version 4.0.5 - 02 Dec 2016

  • Integrates the 4.0.0.11 render engine.

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  • fixed: No viewport display for maxwell nodes
  • fixed: Crash in mxlight
  • fixed: Displacement was always exported as on
  • fixed: Location settings were disabled when the sun was turned off
  • fixed: Maxscript error when cameras contain newline characters

 


Version 3.0.30 - April 29th 2014

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Warning

This build is incompatible with Maxwell 2.6.0, and the previous builds are incompatible with the newly released Maxwell 2.6.10. Due to some changes in the extensions (hair, particles etc.) mixing incompatible plug-in and Maxwell versions will cause Max to crash on startup. Please make sure you upgrade both the plug-in and Maxwell to the latest version.

 

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